Thursday, August 22, 2024

Don't Roll a One!

Introducing the new gonzo role playing system, "Don't roll a one!" (DROne)

Seriously, that's the rule. Players roll a die type (d4-d20) based on their PC's attributes, class, and level. When they want to do something, they roll the appropriate die. If it's not a one, they succeed. The PC is good at most things, but has some skill they are comically terrible at. When attempting that, any roll except a one fails. Mooks flip a coin, pass (2) / fail (1).
Because there is always a need for comedy (like Drunken Master or Kung Fu Hustle), there is an alternate PC - the Plague Carrier. The plague carrier fails on any roll except a one. Except for the one skill the PC is comically good at. When attempting that, the Plague Carrier succeeds at any roll except a one.
Opposed rolls are won by the highest roll, unless everybody fails. A tie is won by the highest die type, or the side who initiated the action. Help actions have everybody roll, take the highest, and add one for each other person helping - but if anybody fails, they all fail.

2 comments:

  1. And I remembered that we made a rule in Risk, if you were attacking and rolled three ones, all troops but one in that square were nuked and removed. Made for some interesting changes of fortune.

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