How the mechanic works: You assign a die type (d4, d6, d8, d10, d12, d20) to the supply level of the item. After you use some in an event (like arrows in a combat encounter), you roll the die. On a 1-2, the die size drops one level to show depletion of that resource. When a d4 reduces, you're out of whatever it was tracking. This could also be used for item durability.
My new take on this idea: Use depletion dice for hit points.
A minor hit reduces on a 1, average on 1-2, major on 1-3.
Reduction from a d4 causes unconsciousness or death.
Level 1 2 3 4 5 6 7 8 9 10
Fighter d4 d6 d6 d8 d8 d10 d10 d12 d12 d20
Cleric d4 d4 d6 d6 d6 d8 d8 d8 d10 d10
Thief d4 d4 d6 d6 d6 d8 d8 d8 d10 d10
Wizard d4 d4 d4 d6 d6 d6 d6 d8 d8 d8
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