TTRPGs run the gamut from simulation (usually tactical) to “Once upon a time…” and everything in between. Most use dice, others cards, a few just pure imagination. Here is a simple mechanism for resolving chance in a more story-oriented game, using just one or more 6 sided dice. This will require much more active engagement by both the game master and the players. It also makes a simple but useful oracle for solo gaming.
No, and
No
No, but
Yes, but
Yes
Yes, and
Roll as many dice as appropriate, taking either the best or worst result as appropriate.
That’s it. It doesn’t have to be complicated.
Grammatical reminder: one die, many dice. It’s standard English, and has been for almost a thousand years. Don’t let fashionable ignorance ruin a perfectly good word.
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